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How Lighter Journeys scores effort
Effort is an experimental proxy: a relative indicator for comparing sessions of the same task, not a validated measure of workload.
Negative narration is the share of narration labeled negative: what people say while they work, not how they feel. Lighter Journeys does not read faces or tone of voice. Checked against blind labels by one person on our team, it finds about 1 in 4 negative stretches in ordinary work, where 4 of the 9 it marked negative were not, and about 3 in 10 negative lines on two takes of a test site, with none marked wrongly.
Every cost below is taken from published research and is not yet measured on Lighter Journeys users. Values marked as an estimate are our best reading of that research. Your workspace can change any of them in Settings, Scoring, and every change is previewed before it applies.
The effort unit
1.0 effort unit is typing a short entry on a computer: about 10 keystrokes, about 4 seconds of focused work. In Keystroke-Level Model terms: homing 0.4 s + mental preparation 1.35 s + 10 keystrokes at 0.233 s = 4.08 s.
Each action a session contains adds its cost. The effort of doing a task is the sum, so a report says, for example, "36 effort units, about 2 min 24 s of focused work". Reports use 4 seconds per unit to show that reading. Effort of doing scores 50 out of 100 at 5 effort units and approaches 100 as effort grows, so the score keeps rising as effort grows instead of stopping at a fixed ceiling.
The score is per task, not per minute: a variant that gets the same task done faster with the same actions does not score worse. Pace (effort units per minute) is shown beside it and is not scored.
Costs are absolute. Lowering every cost lowers every score. Typing and scrolls also cost per key and per screen, because a long entry or a long scroll is more work than a short one, but not proportionally more.
How the 0 to 100 score is built
The score is a weighted mean of four categories. Categories with no data in a session (for example, no audio) drop out rather than count as zero. A session in which none of the weighted categories was measured has no score: it is shown as Not scored and left out of medians and rankings, never counted as 0.
- Effort of doing (scrolling, switching, thinking): weight 3 in Balanced.
- Negative narration: weight 4 in Balanced.
- Amount of narration: weight 1 in Balanced.
- Time on task (the length of the recording): weight 2 in Balanced.
Negative narration, amount of narration and time on task keep their own 0 to 100 scales. Changing an action cost never moves them, and changing their weights never moves an effort unit.
What the numbers mean
Each category and the Effort Score run from 0 to 100, and lower is easier. Each scale is fixed: it turns what was measured in one session into a number and does not compare the session with other sessions or people. There are no benchmarks yet, so reports show no good or bad bands: compare sessions of the same task. Where a category has its own units (the recording length, switches per minute, words per minute), the report header shows them, and each info button gives the 0 to 100 value.
The current scoring method
- Effort of doing
- Effort units on a curve: 5 effort units (about 20 s of focused work) scores 50, and the score approaches 100 as effort grows. The midpoint was fit so the median of 14 calibration sessions scores near 50.
- Negative narration
- The share of narration labeled negative, x 250: 40% or more scores 100. Left out when there was no narration to rate.
- Narration
- Words per minute, x 2.47: about 40 words per minute or more scores 100. A recording with audio and no speech scores 0; one whose transcription failed is left out.
- Time on task
- The recording length, minutes x 100/30: 30 minutes or more scores 100.
One internal reference point: on our 14 calibration sessions, the median Effort Score is 33 without narration and 46 with it. They are our own recordings, not a benchmark for your users.
The classic method (a report that says Scored with Classic)
- Physical
- Clicks per minute and keys typed per minute, x 1: 100 or more per minute scores 100. Counted only when a weight above 0 is set; the default weights count none of them.
- Context switches
- Switches per minute, x 36.75: about 2.7 per minute or more scores 100.
- Time on task
- The recording length, minutes x 100/30: 30 minutes or more scores 100.
- Narration
- Words per minute, x 2.47: about 40 words per minute or more scores 100 (utterances per minute, x 10, when weighted). Any recording with audio counts, so no speech scores 0.
- Negative narration
- The share of narration labeled negative, x 250: 40% or more scores 100. Left out when no narration was rated.
The classic factors were set so the demo report read well and have not been calibrated. A category whose actions have a weight of 0 reads Not counted in the report.
Cost presets
A preset is a named, versioned set of costs for one way of working. A shipped preset is never edited: new values ship as a new version, which your workspace adopts only through the preview. Presets never change your category weights.
Desktop (default) desktop@1
Mouse and keyboard work.
| Action | Cost in effort units | Why | How it is derived | Sources |
|---|---|---|---|---|
| ClickBeta, not counted | 0.50 per click | Pointing and clicking, with a decision before about half of clicks. | per click: Point P 1.1 s + press and release BB 0.2 s = 1.3 s, plus a mental preparation M (1.35 s) before about half of clicks: about 2 s. With no M a click is 0.32; with an M before every click, 0.65. |
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| TypingBeta, not counted | 0.43 per entry + 0.057 per key (a short entry (10 keys): 1.00) | A short typed entry (10 keys) is the unit: 1.00. Longer entries cost more per key, not per block. | per entry: Homing H 0.4 s + mental preparation M 1.35 s = 1.75 s to start an entry. per key: One keystroke K = 0.233 s at 51.6 words per minute, the average over 168,000 typists. |
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| Scroll | 0.15 per scroll + 0.350 per screen (a one-screen scroll: 0.50) | A fixed cost to find your place, plus reading time per screen moved. | per scroll: Finding your place again after a scroll: about 0.6 s. per screen: Scanning a screen at a readable speed, about 1.4 s (1.43 s, so a one-screen scroll is about 2.0 s, 0.50 units). Scroll time grows linearly with distance when the target is unknown. |
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| Context switch | 1.50 per switch | Reorienting after a switch, raised because time alone misses the stress of interruptions. | per switch: Trigger about 0.5 s + reorientation about 2.4 s (about 4 hours a week spent reorienting over about 1,200 toggles a day) + M 1.35 s = 4.25 s, about 1.04 units, raised about 1.4x (1.44) because time misses the added stress and effort of interruptions. |
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| Page changeNot counted | 0.50 per page change | Reorienting on a new page in the same tab. Not measured yet. | per page change: Scanning the new page + M: about 2 s. The click that caused it is priced as a click. |
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| Cognitive effort | Low 0.00, Medium 1.00, High 2.50 per labeled minute | People label stretches of a recording as low, medium or high cognitive effort. Each labeled minute costs 0, 1.00 or 2.50. | Low: Light thinking is part of every task and is already priced by time on task and the actions: 0 per labeled minute. Medium: A minute of moderate thinking (reading, comparing, deciding) adds about one short entry of focused effort (an estimate): 1.00 per labeled minute. High: Hard thinking (dense text, a difficult decision) is priced 2.5 times moderate, in line with how much higher people rate mental demand on hard tasks (an estimate): 2.50 per labeled minute. |
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Phone phone@1
Two-thumb phone use.
| Action | Cost in effort units | Why | How it is derived | Sources |
|---|---|---|---|---|
| ClickBeta, not counted | 0.50 per click | Touchscreen pointing is as fast as a mouse for adequately sized targets, and the decision dominates anyway. | per click: Point P 1.1 s + press and release BB 0.2 s = 1.3 s, plus a mental preparation M (1.35 s) before about half of clicks: about 2 s. With no M a click is 0.32; with an M before every click, 0.65. |
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| TypingBeta, not counted | 0.48 per entry + 0.082 per key (a short entry (10 keys): 1.30) | Phones average 36.2 words per minute, so each key costs 1.43x desktop; starting an entry also brings up the keyboard. | per entry: Homing and preparation plus bringing up the keyboard, about 1.95 s (an estimate). per key: One keystroke K = 0.33 s at 36.2 words per minute, the phone average over about 37,000 volunteers. |
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| Scroll | 0.15 per scroll + 0.150 per screen (a one-screen scroll: 0.30) | A flick is cheap, but touch scrolling still has a real fixed cost per episode; a phone screen holds less content. | per scroll: Finding your place again after a scroll: about 0.6 s. per screen: Scanning one phone screen, about 0.6 s (an estimate). A phone screen holds about a third of a desktop screen's content, so per unit of content phone and desktop cost about the same; per screen the phone is lower. |
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| Context switch | 2.00 per switch | The full-screen app switcher, reloads on return, and attention shifts: about 1.3x desktop. | per switch: The desktop switch (4.25 s x 1.44) raised about 1.33x more for the full-screen app switcher, reloads on return, and the attention shifts added to KLM for phones (an estimate). |
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| Page changeNot counted | 0.60 per page change | A new page on a phone loads and reads a little slower. Not measured yet. | per page change: Scanning the new page + M, about 2 s, plus about 0.45 s for a slower phone page load (an estimate). |
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| Cognitive effort | Low 0.00, Medium 1.00, High 2.50 per labeled minute | People label stretches of a recording as low, medium or high cognitive effort. Each labeled minute costs 0, 1.00 or 2.50. | Low: Light thinking is part of every task and is already priced by time on task and the actions: 0 per labeled minute. Medium: A minute of moderate thinking (reading, comparing, deciding) adds about one short entry of focused effort (an estimate): 1.00 per labeled minute. High: Hard thinking (dense text, a difficult decision) is priced 2.5 times moderate, in line with how much higher people rate mental demand on hard tasks (an estimate): 2.50 per labeled minute. |
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Phone one-handed phone-one-hand@1
One-handed phone use and phone data entry.
| Action | Cost in effort units | Why | How it is derived | Sources |
|---|---|---|---|---|
| ClickBeta, not counted | 0.60 per click | Thumb reach on a one-handed grip makes each tap slower. | per click: A tap as on desktop, about 2 s, plus about 0.45 s of thumb reach on a one-handed grip (an estimate). |
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| TypingBeta, not counted | 0.49 per entry + 0.101 per key (a short entry (10 keys): 1.50) | One-finger typing averages 29.2 words per minute: each key costs 1.77x desktop (the typing 1.8 on mobile). | per entry: Homing and preparation plus bringing up the keyboard one-handed, about 2.0 s (an estimate). per key: One keystroke K = 0.41 s at 29.2 words per minute, the one-finger average. |
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| Scroll | 0.15 per scroll + 0.150 per screen (a one-screen scroll: 0.30) | As two-thumb phone use. | per scroll: Finding your place again after a scroll: about 0.6 s. per screen: Scanning one phone screen, about 0.6 s (an estimate). A phone screen holds about a third of a desktop screen's content, so per unit of content phone and desktop cost about the same; per screen the phone is lower. |
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| Context switch | 2.00 per switch | As two-thumb phone use. | per switch: The desktop switch (4.25 s x 1.44) raised about 1.33x more for the full-screen app switcher, reloads on return, and the attention shifts added to KLM for phones (an estimate). |
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| Page changeNot counted | 0.60 per page change | As two-thumb phone use. Not measured yet. | per page change: Scanning the new page + M, about 2 s, plus about 0.45 s for a slower phone page load (an estimate). |
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| Cognitive effort | Low 0.00, Medium 1.00, High 2.50 per labeled minute | People label stretches of a recording as low, medium or high cognitive effort. Each labeled minute costs 0, 1.00 or 2.50. | Low: Light thinking is part of every task and is already priced by time on task and the actions: 0 per labeled minute. Medium: A minute of moderate thinking (reading, comparing, deciding) adds about one short entry of focused effort (an estimate): 1.00 per labeled minute. High: Hard thinking (dense text, a difficult decision) is priced 2.5 times moderate, in line with how much higher people rate mental demand on hard tasks (an estimate): 2.50 per labeled minute. |
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Keyboard-heavy data entry data-entry@1
Trained operators, keyboard-heavy desktop work.
| Action | Cost in effort units | Why | How it is derived | Sources |
|---|---|---|---|---|
| ClickBeta, not counted | 0.70 per click | Every click takes the hand off the home row and back: two extra homing moves. | per click: A desktop click (0.50, about 2.04 s) plus two homing moves 2H (0.8 s), because the hand leaves the home row. |
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| TypingBeta, not counted | 0.33 per entry + 0.037 per key (a short entry (10 keys): 0.70) | Skilled operators type fast, and Tab replaces homing, so an entry starts with the decision alone. | per entry: Mental preparation M 1.35 s alone: Tab replaces homing. per key: Skilled operators type with K of about 0.15 s (KLM tables give 0.12 to 0.2 s). |
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| Scroll | 0.15 per scroll + 0.350 per screen (a one-screen scroll: 0.50) | As desktop. | per scroll: Finding your place again after a scroll: about 0.6 s. per screen: Scanning a screen at a readable speed, about 1.4 s (1.43 s, so a one-screen scroll is about 2.0 s, 0.50 units). Scroll time grows linearly with distance when the target is unknown. |
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| Context switch | 2.00 per switch | Switching between systems dominates this swivel-chair work. | per switch: The desktop switch raised about 1.33x: one transaction can take about 350 toggles across 22 applications (an estimate). |
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| Page changeNot counted | 0.50 per page change | As desktop. Not measured yet. | per page change: Scanning the new page + M: about 2 s. The click that caused it is priced as a click. |
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| Cognitive effort | Low 0.00, Medium 1.00, High 2.50 per labeled minute | People label stretches of a recording as low, medium or high cognitive effort. Each labeled minute costs 0, 1.00 or 2.50. | Low: Light thinking is part of every task and is already priced by time on task and the actions: 0 per labeled minute. Medium: A minute of moderate thinking (reading, comparing, deciding) adds about one short entry of focused effort (an estimate): 1.00 per labeled minute. High: Hard thinking (dense text, a difficult decision) is priced 2.5 times moderate, in line with how much higher people rate mental demand on hard tasks (an estimate): 2.50 per labeled minute. |
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Equal equal@1
Transparency baseline: every detected event costs 1.
| Action | Cost in effort units | Why | How it is derived | Sources |
|---|---|---|---|---|
| ClickBeta, not counted | 1.00 per click | Every detected event costs 1: this preset counts events. | per click: One event is one unit, by definition (unweighted, like Raw TLX). |
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| TypingBeta, not counted | 1.00 per entry + 0.000 per key (a short entry (10 keys): 1.00) | Every detected typing burst costs 1, whatever its length. | per entry: One burst is one unit, by definition. per key: No per-key cost: this preset counts events. |
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| Scroll | 1.00 per scroll + 0.000 per screen (a one-screen scroll: 1.00) | Every detected scroll costs 1, whatever its distance. | per scroll: One scroll is one unit, by definition. per screen: No per-screen cost: this preset counts events. |
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| Context switch | 1.00 per switch | Every detected switch costs 1. | per switch: One switch is one unit, by definition. |
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| Page changeNot counted | 1.00 per page change | Every page change costs 1. Not measured yet. | per page change: One page change is one unit, by definition. |
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| Cognitive effort | Low 0.00, Medium 1.00, High 2.50 per labeled minute | People label stretches of a recording as low, medium or high cognitive effort. Each labeled minute costs 0, 1.00 or 2.50. | Low: Light thinking is part of every task and is already priced by time on task and the actions: 0 per labeled minute. Medium: A minute of moderate thinking (reading, comparing, deciding) adds about one short entry of focused effort (an estimate): 1.00 per labeled minute. High: Hard thinking (dense text, a difficult decision) is priced 2.5 times moderate, in line with how much higher people rate mental demand on hard tasks (an estimate): 2.50 per labeled minute. |
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How the devices differ
What each simple slider prices, in effort units and seconds, under every preset. One comparison always uses one set of costs, even when one variant is a phone flow and another a desktop flow: pricing each session with its own device would let a guess about the device decide which is easier. Compare views say instead whether their ranking holds under all five presets.
| Action | Desktop | Phone | Phone one-handed | Keyboard-heavy data entry | Equal |
|---|---|---|---|---|---|
| Click, per click | 0.50about 2 s | 0.50about 2 s | 0.60about 2.4 s | 0.70about 2.8 s | 1.00about 4 s |
| Typing, a short entry (10 keys) | 1.00about 4 s | 1.30about 5.2 s | 1.50about 6 s | 0.70about 2.8 s | 1.00about 4 s |
| Scroll, a one-screen scroll | 0.50about 2 s | 0.30about 1.2 s | 0.30about 1.2 s | 0.50about 2 s | 1.00about 4 s |
| Context switch, per switch | 1.50about 6 s | 2.00about 8 s | 2.00about 8 s | 2.00about 8 s | 1.00about 4 s |
| Page change, per page change | 0.50about 2 s | 0.60about 2.4 s | 0.60about 2.4 s | 0.50about 2 s | 1.00about 4 s |
| Cognitive effort, per labeled minute at medium | 1.00about 4 s | 1.00about 4 s | 1.00about 4 s | 1.00about 4 s | 1.00about 4 s |
- Phone: Two-thumb phone use. Typing: Phones average 36.2 words per minute, so each key costs 1.43x desktop; starting an entry also brings up the keyboard. Switching: The full-screen app switcher, reloads on return, and attention shifts: about 1.3x desktop.
- Phone one-handed: One-handed phone use and phone data entry. Typing: One-finger typing averages 29.2 words per minute: each key costs 1.77x desktop (the typing 1.8 on mobile). Switching: As two-thumb phone use.
- Keyboard-heavy data entry: Trained operators, keyboard-heavy desktop work. Typing: Skilled operators type fast, and Tab replaces homing, so an entry starts with the decision alone. Switching: Switching between systems dominates this swivel-chair work.
- Equal: Transparency baseline: every detected event costs 1. Typing: Every detected typing burst costs 1, whatever its length. Switching: Every detected switch costs 1.
What matters most: category presets
| Preset | Effort of doing (scrolling, switching, thinking) | Negative narration | Amount of narration | Time on task (the length of the recording) | Why |
|---|---|---|---|---|---|
| Balanced (default) | 3 | 4 | 1 | 2 | Today's shares (30, 40, 10 and 20 percent), so existing scores barely move. Negative narration has the largest share. It reflects what people said while they worked, not how they felt. |
| Behavior only | 3 | 0 | 0 | 2 | For teams that record narration but do not want it scored, or that run unmoderated sessions. |
| Equal | 1 | 1 | 1 | 1 | Transparency: every category counts the same. |
Which actions count, and how accurate each is
Every measured action counts by default except clicks and typing: scrolls, context switches. Each is labeled with how well its detector did in our tests; the table says when those tests included recordings it was tuned on. An admin can stop counting any of them. An action with no detector yet cannot be counted. Cognitive effort counts too: people label stretches of a recording as low, medium or high in its report, and each labeled minute adds its cost.
Clicks and typing are detected and shown in every report, labeled Beta. Click detection is still being improved and does not count toward the Effort Score. Typing detection is still being improved and does not count toward the Effort Score. They come back into the score in a later scoring version, previewed like any other change, once their accuracy is up.
Apart from the transcript check on computer voices and 6 scripted sessions in the typing figures, every accuracy figure here comes from recordings one person on our team made on Windows, on a 4K screen and a 1440 x 1080 screen. Other people, computers and screen sizes (including 1080p and 2560 x 1440) have not been checked yet.
| Action | Label | Measured accuracy | What it means |
|---|---|---|---|
| Click | Beta | Found about half the clicks in our testsAs of 2026-10-15. Clicks read from where the pointer paused (on a 4K recording, from its full-resolution frames), on 38 recordings one person on our team made on Windows without click highlights (23 at 4K, 15 at 1440 x 1080), each scored by a detector fit without that recording, each click matched within half a second. With Camtasia click rings: six 4K Windows recordings our team made. | Without click highlights, on 38 recordings one person on our team made on Windows, it found about half the clicks (792 of 1,572; about half on a 4K screen and 4 in 10 on a 1440 x 1080 screen), and about 1 in 3 of the clicks it reported did not happen. With Camtasia's click rings it found 155 of 171 and added 2. |
| Typing | Beta | Found 3 of 22 typing bursts in an unseen testAs of 2026-10-03. Typing bursts (keys typed without a long pause), each matched within half a second, on one real recording a person on our team made on Windows that no detector was tuned on; and on 30 recordings our team made (6 of them scripted), partly in sample (the rules were tuned on 14 of them). | On a recording it was not tuned on, it found 3 of 22 typing bursts. On 30 of our own test recordings it found 42 of 102, and about 1 in 3 bursts it reported were not typing (22 of 64). It counted 222 of 501 keys typed. |
| Scroll | Beta | Found 8 of 9 scrolls in an unseen testAs of 2026-10-03. Scrolls of any kind (wheel, scrollbar, keys), each matched within half a second, on one real recording a person on our team made on Windows that no detector was tuned on. Scrollbar drags: a separate recording of Excel, Word and File Explorer. | On a recording it was not tuned on, it found 8 of 9 scrolls and reported 2 that did not happen. Wheel scrolls are found nearly every time; dragging a scrollbar is usually missed (0 of 5 in one test), and how far each scroll went is not checked yet. |
| Context switch | Beta | Found 193 of 423 window switches in our testsAs of 2026-10-10. Window switches (another app, window, document or browser tab; a new page in the same tab is not a switch), found by the production detector in 136 recordings of everyday work (about 20 hours) that one person on our team made on Windows at 4K, each matched within half a second. The detector was not tuned on any of them. | On about 20 hours of everyday work that one person on our team recorded on Windows at 4K, it found 193 of 423 window switches, and about 2 in 3 of the switches it reported were not real (407 of 600), about one every 3 minutes. |
| Page change | Not measured yet | Not measured yetAs of 2026-10-06. No detector yet. | Not measured yet. It can be counted once its detector ships. |
| Cognitive effort | User-labeled | User-labeledAs of 2026-09-29. Labeled by people in the report, not detected. | Counts only the stretches people label as low, medium or high cognitive effort in a report. Sessions nobody labeled add nothing. |
A label comes off only when a detector passes three checks on sessions it was not tuned on: it finds the right events, it measures their size (keys per entry, screens per scroll) within tolerance, and it does not split one action into several. Removing a label never changes a score.
Known limits
- Detectors make mistakes, as the table above shows. A false scroll adds its cost; a missed one removes it. Anyone in the workspace can correct them in a report (remove a false click, add a missed scroll, move a switch), and reports and scores then use the corrected data.
- A detector that splits one scroll into three charges the per-scroll cost three times (0.30 extra at Desktop costs). Once typing counts again, a typing burst split in two charges the per-entry cost again (0.43 extra).
- Typing undercounts keys: on a recording it was not tuned on, it counted 222 of 501 keys typed. Screens per scroll are estimated from the video and not checked yet.
- Once clicks count again, the click that opens a new page is a click; the page change itself will be priced only for reorienting on the new page. Page changes are not measured yet, and same-tab page changes are sometimes counted as context switches today.
- Effort that is not visible in a screen recording, such as screen reader use, is not captured.
- Time on task and effort of doing both grow with task length. That is intended: a longer task is more effort.
- A session is left out of medians and comparisons when one of the counted actions was not fully measured, so a partial measurement never passes for an easy session.
Scoring update
Clicks and typing no longer count toward the Effort Score (version 2026-10-06, October 6, 2026)
Clicks and typing are in Beta. Click detection is still being improved and does not count toward the Effort Score. Typing detection is still being improved and does not count toward the Effort Score. When your workspace moves to this version, every score is recomputed from the measures already stored; nothing is re-analyzed and no analysis quota is used.
- Clicks and typing are still detected, shown in reports labeled Beta, and included in exports. A JSON export's scoring basis lists the kinds its score counted.
- Scrolls, context switches and cognitive effort labels keep their costs; no cost is scaled up to make up for clicks and typing. With fewer actions counted, Effort of doing is rescaled so a typical session still scores near the middle: it now scores 50 out of 100 at 5 effort units instead of 20. A session scores lower than before only when clicks and typing were more than three quarters of its effort units; every other session scores the same or higher. On our test sessions the median moves from 32 to 33 without narration and stays at 46 with it. The example report has no clicks or typing and now scores 64 instead of 56.
- Your costs, counted actions and category weights did not change. A click or typing cost you set is kept for when they count again.
- Earlier scoring versions stay in the history in Settings, Scoring, and a shared link keeps the numbers it was shared with.
New scoring method (version 2026-10-02)
Every workspace moved to the new scoring method. Your scores were recomputed from the measures already stored; nothing was re-analyzed and no analysis quota was used.
- Effort of doing is now per task, in effort units, instead of per minute.
- Clicks, typing and scrolls now count next to context switches, each labeled with its accuracy. Costs start from the Desktop preset. (Since version 2026-10-06, clicks and typing are shown in Beta and do not count.)
- Your category weights carried over: effort of doing takes your old weights for context switches, clicks, typing and scrolls together; negative narration keeps your sentiment weight; amount of narration takes spoken words and utterances together; time on task keeps your time weight.
- Sessions can move against each other, because longer tasks now count as more effort. The example report still scores 56.
- Earlier scoring versions stay in the history in Settings, Scoring. A shared link keeps the numbers it was shared with, unless it was made before shared links recorded their scoring; those show the new numbers.
Sources
- Card, S., Moran, T. and Newell, A. (1983). The Psychology of Human-Computer Interaction (Keystroke-Level Model: K, P, B, H, M).
- Dhakal, V., Feit, A., Kristensson, P. O. and Oulasvirta, A. (2018). Observations on typing from 136 million keystrokes. CHI 2018.
- Palin, K., Feit, A., Kim, S., Kristensson, P. O. and Oulasvirta, A. (2019). How do people type on mobile devices? Observations from a study with 37,000 volunteers. MobileHCI 2019.
- Sears, A. and Shneiderman, B. (1991). High precision touchscreens: design strategies and comparisons with a mouse. IJMMS 34(4).
- Andersen, T. H. (2005). A simple movement time model for scrolling. CHI 2005 extended abstracts.
- Zhao, J., Soukoreff, R. W., Ren, X. and Balakrishnan, R. (2014). A model of scrolling on touch-sensitive displays. IJHCS 72(12).
- Holleis, P., Otto, F., Hussmann, H. and Schmidt, A. (2007). Keystroke-level model for advanced mobile phone interaction. CHI 2007.
- Bergstrom-Lehtovirta, J. and Oulasvirta, A. (2014). Modeling the functional area of the thumb on mobile touchscreen surfaces. CHI 2014.
- Mark, G., Gudith, D. and Klocke, U. (2008). The cost of interrupted work: more speed and stress. CHI 2008.
- Murty, R. N., Dadlani, S. and Das, R. B. (2022). How much time and energy do we waste toggling between applications? Harvard Business Review.
- Dixon, M., Toman, N. and DeLisi, R. (2013). The Effortless Experience. CEB.
- Hart, S. G. (2006). NASA-Task Load Index (NASA-TLX); 20 years later. HFES 2006.